接下来的一段时间,我会推一些学习Flutter过程中的笔记,取需.
先来看个hello world,入口依然是main方法.
printInteger(int a) {
print('Hello world, this is $a.');
}
main() {
var number = 2019;
printInteger(number);
}
var a = 1;
int b = 1;
num c = 3;
int x = 1;
int hex = 0xEEADBEEF;
double y = 1.1;
double exponents = 1.13e5;
int roundY = y.round();
//List
var arr1 = ["Tom", "Andy", "Jack"];
var arr3 = <String>["Tom", "Andy", "Jack"];
var arr2 = List.of([1, 2, 3]);
var arr4 = List<int>.of([1, 2, 3]);
arr2.add(499);
arr2.forEach((v) => print(v));
//Map
var map1 = {"name": "Tom", "sex": "male"};
var map2 = new Map();
//添加或修改
map2["name"] = "Tom";
map2["name"] = "Tom22";
map2["sex"] = "male";
print(map2);
map2.forEach((k, v) => print('k = $k v=$v'));
{}
void main() {
Function f = isZero;
int x = 10;
int y = 10;
printInfo(x, f);
printInfo(y, f);
enable1Flags(bold: true);
}
bool isZero(int a) {
return a == 0;
}
bool isNull(var a) => a == null;
void printInfo(int number, Function check) {
print('$number is zero: ${check(number)}');
}
//可选命名参数 Flutter 中大量使用
void enable1Flags({bool bold, bool hidden}) => print("$bold $hidden");
//可选命名参数 加默认值
void enable2Flags({bool bold = true, bool hidden = false}) =>
print('$bold $hidden');
//可忽略参数,也可以加默认值
void enable3Flags(bool bold, [bool hidden]) => print("$bold $hidden");
//返回值类型 省略
price() {
double sum = 0.0;
for (var i in booking) {
sum += i.price;
}
return sum;
}
_
,「加_
的限制范围并不是类级别的,而是库访问级别」.?
,加了之后如果对象是空,则跳过class A with B{}
a ?? b
a不为null,返回a.否则返回b.void main() {
//类 都是继承自Object
//无修饰符关键字 变量与方法前面加"_"则表示private,不加则为public
//加"_"的限制范围并不是类访问级别的,而是库访问级别的
Test test = Test();
print(test.b);
var p = Point(1, 2);
p.printInfo();
Point.factor = 10;
Point.printZValue();
//为空时跳过执行
Point?.printZValue();
var p2 = Point2.test(1);
}
class Test {
int _a = 1;
int b = 2;
}
class Point {
num x, y;
static num factor = 0;
//语法糖,等同于在函数体内:this.x = x;this.y = y;
Point(this.x, this.y);
void printInfo() => print('($x,$y)');
static void printZValue() => print('factor=$factor');
}
class Point2 {
num x, y, z;
//z也得到了初始化
Point2(this.x, this.y) : z = 0;
//重定向构造函数
Point2.test(num x) : this(x, 0);
}
class Point3 {
num x = 0, y = 0;
void printInfo() => print('($x,$y)');
}
class Vector extends Point3 {
num z = 0;
//覆写了父类的方法
@override
void printInfo() => print('x = $x,y=$y');
}
class Coordinate implements Point3 {
//成员变量需要重新声明
num x = 0, y = 0;
//成员函数需要重新实现
@override
void printInfo() {}
}
//混入Mixin 可以视为具有实现方法的接口
//非继承的方法,使用其他类中的变量与方法
class Coordinate2 with Point3 {}
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