使用graphics.py实现2048小游戏

633次阅读  |  发布于5年以前

1、过年的时候在手机上下载了2048玩了几天,心血来潮决定用py写一个,刚开始的时候想用QT实现,发现依赖有点大。正好看到graphics.py是基于tkinter做的封装就拿来练手,并借用了CSDN一位朋友封装的model.py(2048逻辑部分)
2、由于是练手的所以不免有写的不好的地方请大家喷的轻点。

先看看演示图片

附上源码:

2048主程

复制代码 代码如下:

--coding:utf-8--

python3.3.5

from graphics import
from tkinter.messagebox import askquestion
from tkinter.messagebox import showinfo
import time,random,model,configparser
import GUI_2048 as g
class Application():
'''
初始化应用程序
'''
def init(self):
self.matrix = model.init()
self.win = g.init()
self.create_r_2048(self.win)
self.show_matrix(self.matrix)
self.win.master.bind("", self.bind_key)
while 1:
update()
'''
创建网格上的16个方格、最佳成绩、当前分数
'''
def create_r_2048(self,win):
p = Point(10, 190)
n = 4
self.rt = [0 for row in range(n
n)]
for i in range(n):
for a in range(n):
_p = Point(p.x + 60i, p.y + 60a)
self.rt[i+4*a] = g.rectangle_2048(win,_p)

最佳成绩

    self.zjcj = g._text(win,Point(135, 60 + 30),Point(135 + 115, 60 + 30 + 30),self.getMaxScore())  
    #当前分数  
    self.dqjf = g._text(win,Point(135, 120 + 30),Point(135 + 115, 120 + 30 + 30),'0')  
'''  
从配置文件中获取最佳成绩  
'''       
def getMaxScore(self):  
    config = configparser.ConfigParser()   
    config.read('config.ini')    
    maxScore = config.get("Score", "maxScore")   
    return maxScore  
'''  
把最佳成绩写入配置文件  
'''   
def setMaxScore(self,score):  
    config = configparser.ConfigParser()  
    config.optionxform = str  
    config.read('config.ini')    
    config.set("Score", "maxScore",str(score))   
    config.write(open("config.ini", "w"))  
'''  
初始化数据和界面,在游戏结束后调用  
'''  
def my_init(self):  
    maxScore = self.getMaxScore()  
    if int(maxScore) < model.getScore():   
        self.setMaxScore(model.getScore())  
        self.zjcj.setText(model.getScore())  
    matrix = model.init()   
    self.dqjf.setText(model.getScore())  
    return matrix  
'''  
绑定键盘事件 捕获上下左右和Q键  
'''     
def bind_key(self, event):  
    '''  
    key event  
    '''  
    if model.is_over(self.matrix):  
        if askquestion("GAME OVER","GAME OVER!\nDo you want to init it?") == 'yes':  
            self.matrix = self.my_init()   
            self.show_matrix(self.matrix)  
            return  
        else:  
            self.win.close()  
    else:  
        if event.keysym.lower() == "q":  
            self.win.close()  
        elif event.keysym == "Left":  
            self.matrix = model.move_left(self.matrix)  
        elif event.keysym == "Right":  
            self.matrix = model.move_right(self.matrix)  
        elif event.keysym == "Up":  
            self.matrix = model.move_up(self.matrix)  
        elif event.keysym == "Down":  
            self.matrix = model.move_down(self.matrix)    
        if event.keysym in ["q", "Left", "Right", "Up", "Down"]:  
            try:  
                self.matrix = model.insert(self.matrix)  
                self.dqjf.setText(model.getScore())  
                self.show_matrix(self.matrix)  
            except:  
                pass  
    if model.is_win(self.matrix):  
        if askquestion("WIN","You win the game!\nDo you want to init it?") == 'yes':  
            self.matrix = self.my_init()   
            self.show_matrix(self.matrix)  
            return  
        else:  
            self.win.close()   
'''  
从二维数组中获取结果数据并展示在16方格中  
'''  
def show_matrix(self, matrix):   
    for i in range(16):  
        num = matrix[i//4][i%4]  
        print(num)  
        if num == 0:  
            num = ''  
        self.rectangle_2048(i,num)  
'''  
对16个方格做颜色和数字变更  
'''  
def rectangle_2048(self,i,num):   
    c = color_rgb(200, 190, 180)  
    if num == 2:  
        c = color_rgb(240, 230, 220)  
    elif num == 4:  
        c = color_rgb(240, 220, 200)   
    elif num == 8:  
        c = color_rgb(240, 180, 120)    
    elif num == 16:  
        c = color_rgb(240, 140, 90)    
    elif num == 32:  
        c = color_rgb(240, 120, 90)    
    elif num == 64:  
        c = color_rgb(240, 90, 60)    
    elif num == 128:  
        c = color_rgb(240, 90, 50)     
    elif num == 256:  
        c = color_rgb(240, 200, 70)   
    elif num == 512:  
        c = color_rgb(240, 200, 70)    
    elif num == 1024:  
        c = color_rgb(0, 130, 0)    
    elif num == 2048:  
        c = color_rgb(0, 130, 0)  
    '''  
    循环设置颜色和数字  
    '''  
    self.rt[i][0].setFill(c)  
    self.rt[i][1].setText(num)  

main

Application()

2048gui部分

复制代码 代码如下:

--coding:utf-8--

python3.3.5

from graphics import*

初始化并构建2048界面

def init():
win = GraphWin("2048", 260, 450)
win.master.geometry('+400+150') #屏幕位置
c = color_rgb(206, 194, 180)
win.setBackground(c)
hint(win)
_title(win)
_grid(win)
maxScore(win)
curScore(win)
return win

2048方格

def rectangle_2048(win, p1 = Point(10, 10),txt='',c = color_rgb(206, 194, 180)):
p2 = Point(p1.x + 60, p1.y + 60)
r = _rectangle(win,p1,p2,c)
t = _text(win,p1,p2,txt)
return r,t

挂牌

def hint(win,p1 = Point(10, 10)):
p2 = Point(p1.x + 240, p1.y + 40)
c = color_rgb(187, 173, 164)
_rectangle(win,p1,p2,c)
t = _text(win,p1,p2,'真英雄 挑战2048~')
t.setTextColor(color_rgb(238, 231, 221))
return t

标题logo

def _title(win,p1 = Point(10, 60)):
p2 = Point(p1.x + 120, p1.y + 120)
c = color_rgb(228, 184, 0)
_rectangle(win,p1,p2,c)
t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), '2048')
t.setSize(35)
t.setStyle('bold')
t.setTextColor('white')
t.draw(win)

画正方形

def _rectangle(win,p1,p2,c):
r = Rectangle(p1, p2)
r.setFill(c)
r.setOutline(color_rgb(198, 186, 174))
r.draw(win)
return r

写文字

def _text(win,p1,p2,txt):
t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), txt)
t.draw(win)
return t

网格

def _grid(win,p1 = Point(10, 190)):

上面

p_u_1 = Point(p1.x + 60, p1.y)   
p_u_2 = Point(p1.x + 120, p1.y)  
p_u_3 = Point(p1.x + 180, p1.y)  
p_u_4 = Point(p1.x + 240, p1.y)  
#左面  
p_l_1 = Point(p1.x, p1.y + 60)   
p_l_2 = Point(p1.x, p1.y + 120)  
p_l_3 = Point(p1.x , p1.y + 180)  
p_l_4 = Point(p1.x , p1.y + 240)  
#右面  
p_r_1 = Point(p1.x + 240, p1.y + 60)  
p_r_2 = Point(p1.x + 240, p1.y + 120)  
p_r_3 = Point(p1.x + 240, p1.y + 180)  
p_r_4 = Point(p1.x + 240, p1.y + 240)  
#下面  
p_d_1 = Point(p1.x + 60 , p1.y + 240)  
p_d_2 = Point(p1.x + 120 , p1.y + 240)  
p_d_3 = Point(p1.x + 180 , p1.y + 240)  
p_d_4 = Point(p1.x + 240 , p1.y + 240)  
c = color_rgb(198, 186, 174)   
#画横线  
l_W_1 = Line(p1, p_u_4)  
l_W_2 = Line(p_l_1, p_r_1)  
l_W_3 = Line(p_l_2, p_r_2)  
l_W_4 = Line(p_l_3, p_r_3)  
l_W_5 = Line(p_l_4, p_r_4)  
l_W_1.setFill(c)  
l_W_2.setFill(c)  
l_W_3.setFill(c)  
l_W_4.setFill(c)  
l_W_5.setFill(c)  
l_W_1.draw(win)  
l_W_2.draw(win)  
l_W_3.draw(win)  
l_W_4.draw(win)  
l_W_5.draw(win)  
#画竖线  
l_H_1 = Line(p1, p_l_4)  
l_H_2 = Line(p_u_1, p_d_1)  
l_H_3 = Line(p_u_2, p_d_2)  
l_H_4 = Line(p_u_3, p_d_3)  
l_H_5 = Line(p_u_4, p_d_4)  
l_H_1.setFill(c)  
l_H_2.setFill(c)  
l_H_3.setFill(c)  
l_H_4.setFill(c)  
l_H_5.setFill(c)  
l_H_1.draw(win)  
l_H_2.draw(win)  
l_H_3.draw(win)  
l_H_4.draw(win)  
l_H_5.draw(win)  

最佳成绩

def maxScore(win,p1 = Point(135, 60)):
p2 = Point(p1.x + 115, p1.y + 30)
c = color_rgb(187, 173, 164)
_rectangle(win,p1,p2,c)
_text(win,p1,p2,'最佳成绩:')

当前分数

def curScore(win,p1 = Point(135, 120)):
p2 = Point(p1.x + 115, p1.y + 30)
c = color_rgb(187, 173, 164)
_rectangle(win,p1,p2,c)
_text(win,p1,p2,'当前分数:')

以上就是本文的全部内容了,希望大家能够喜欢。

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