Python实现模拟时钟代码推荐

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Python实现模拟时钟代码推荐


    # coding=utf8
    import sys, pygame, math, random
    from pygame.locals import *
    from datetime import datetime, date, time


    def print_text(font, x, y, text, color=(255,255,255)):
      imgtext = font.render(text, True, color)
      screen.blit(imgtext, (x,y))

    def wrap_angle(angle):
      return abs(angle%360)

    # main
    pygame.init()
    screen = pygame.display.set_mode((600,500))
    pygame.display.set_caption("CLOCK")
    font = pygame.font.Font(None, 36)
    orange = 220,180,0
    white = 255,255,255
    yellow = 255,255,0
    pink = 255,100,100

    pos_x = 300
    pos_y = 250
    radius = 250
    angle = 360

    # repeating loop
    while True:
      for event in pygame.event.get():
        if event.type == QUIT:
          sys.exit()

      keys = pygame.key.get_pressed()
      if keys[K_ESCAPE]:
        sys.exit()

      screen.fill((0,0,100))

      # draw circle
      pygame.draw.circle(screen, white, (pos_x,pos_y), radius, 6)

      # draw the clock number 1-12
      for n in range(1,13):
        angle = math.radians(n*(360/12)-90)
        x = math.cos(angle)*(radius-20)-10
        y = math.sin(angle)*(radius-20)-10
        print_text(font, pos_x+x, pos_y+y, str(n))

      # get the time of day
      today = datetime.today()
      hours = today.hour%12
      minutes = today.minute
      seconds = today.second

      # draw the hours hand
      hour_angle = wrap_angle(hours*(360/12)-90)
      hour_angle = math.radians(hour_angle)
      hour_x = math.cos(hour_angle)*(radius-80)
      hour_y = math.sin(hour_angle)*(radius-80)
      target = (pos_x+hour_x, pos_y+hour_y)
      pygame.draw.line(screen, pink, (pos_x,pos_y), target, 12)

      # draw the minutes hand
      min_angle = wrap_angle(minutes*(360/60)-90)
      min_angle = math.radians(min_angle)
      min_x = math.cos(min_angle)*(radius-60)
      min_y = math.sin(min_angle)*(radius-60)
      target = (pos_x+min_x, pos_y+min_y)
      pygame.draw.line(screen, orange, (pos_x,pos_y), target, 12)

      # draw the seconds hand
      sec_angle = wrap_angle(seconds*(360/60)-90)
      sec_angle = math.radians(sec_angle)
      sec_x = math.cos(sec_angle)*(radius-40)
      sec_y = math.sin(sec_angle)*(radius-40)
      target = (pos_x+sec_x, pos_y+sec_y)
      pygame.draw.line(screen, yellow, (pos_x,pos_y), target, 12)

      # draw the center
      pygame.draw.circle(screen, white, (pos_x,pos_y), 20)

      print_text(font, 0, 0, str(hours) + ":" + str(minutes) + ":" + str(seconds))
      pygame.display.update()

再来一个例子


    import sys
    from PyQt4 import QtGui, QtCore 
    from PyQt4.QtCore import Qt
    from PyQt4.QtCore import QPoint
    from PyQt4.QtCore import QTimer
    from PyQt4.QtCore import QTime 
    from PyQt4.QtGui import QPainter
    from PyQt4.QtGui import QColor 
    from PyQt4.QtGui import QPolygon
    from PyQt4.QtCore import SIGNAL as signal

    class Clock(QtGui.QWidget):
      '''
      classdocs
      '''

      def __init__(self):
        '''
        Constructor
        '''
        super(Clock, self).__init__() 
        self.hourColor=QColor(127, 0, 127);
        self.minuteColor=QColor(0, 127, 127, 191)
        self.secondColor=QColor(127, 127,0,120)
        self.initUI()
        self.timer = QTimer()
        self.timer.timeout.connect(self.update)
        self.timer.start(30) 
        self.show()

      def handChange(self):  

        self.side = min(self.width(), self.height())
        self.hand=(max(self.side/200,4), max(self.side/100,8), max(self.side/40,30))
        self.hourHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2])])
        self.minuteHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*2)])
        self.secondHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*3)]) 

      def set_transparency(self, enabled):
        if enabled:
          self.setAutoFillBackground(False)
        else:
          self.setAttribute(Qt.WA_NoSystemBackground, False)
        #下面这种方式好像不行
    #    pal=QtGui.QPalette()
    #    pal.setColor(QtGui.QPalette.Background, QColor(127, 127,10,120))
    #    self.setPalette(pal) 
        self.setAttribute(Qt.WA_TranslucentBackground, enabled)
        self.repaint()

      def initUI(self):   

        self.setGeometry(300, 300, 300, 200)
        self.setWindowTitle('Clock')
        self.handChange()
        self.rightButton=False
        # 下面两个配合实现窗体透明和置顶
        sizeGrip=QtGui.QSizeGrip(self)
        self.setWindowFlags(Qt.FramelessWindowHint|Qt.WindowStaysOnTopHint|Qt.SubWindow ) 
        #self.setMouseTracking(True);
        self.trans=True

        self.set_transparency(True) 

        quitAction = QtGui.QAction(QtGui.QIcon('quit.png'), '&Quit;', self)
        self.connect(quitAction,signal("triggered()"),QtGui.qApp.quit)
        backAction = QtGui.QAction( '&Back;', self)
        self.connect(backAction,signal("triggered()"),self.backClicked)
        self.popMenu= QtGui.QMenu() 
        self.popMenu.addAction(quitAction) 
        self.popMenu.addAction(backAction) 

      def resizeEvent(self, e): 
        self.handChange()

      def backClicked(self):
        if self.trans == True :
          self.trans = False 
          self.set_transparency(False)
        else: 
          self.trans = True 
          self.set_transparency(True)

      def mouseReleaseEvent(self,e): 
        if self.rightButton == True:
          self.rightButton=False
          self.popMenu.popup(e.globalPos())

      def mouseMoveEvent(self, e):
        if e.buttons() & Qt.LeftButton:
          self.move(e.globalPos()-self.dragPos)
          e.accept()
      def mousePressEvent(self, e):

        if e.button() == Qt.LeftButton: 
          self.dragPos=e.globalPos()-self.frameGeometry().topLeft() 
          e.accept()
        if e.button() == Qt.RightButton and self.rightButton == False:
          self.rightButton=True

      def paintEvent(self, e): 
        time = QTime.currentTime() 
        qp = QPainter()

        qp.begin(self)
        qp.setRenderHint(QPainter.Antialiasing) # 开启这个抗锯齿,会很占cpu的!
        qp.translate(self.width() / 2, self.height() / 2) 
        qp.scale(self.side / 200.0, self.side / 200.0)

        qp.setPen(QtCore.Qt.NoPen)
        qp.setBrush(self.hourColor)
        qp.save()
        qp.rotate(30.0 * ((time.hour() + time.minute()/ 60.0)))
        qp.drawConvexPolygon(self.hourHand)
        qp.restore()

        qp.setPen(self.hourColor)
        for i in range(12): 
          qp.drawLine(88, 0, 96, 0)
          qp.rotate(30.0) 

        qp.setPen(QtCore.Qt.NoPen)
        qp.setBrush(self.minuteColor)
        qp.save()

        qp.rotate(6.0 * ((time.minute() + (time.second()+time.msec()/1000.0) / 60.0)))
        qp.drawConvexPolygon(self.minuteHand)
        qp.restore()

        qp.setPen(self.minuteColor)
        for i in range(60): 
          if (i % 5) is not 0:
            qp.drawLine(92, 0, 96, 0)
          qp.rotate(6.0) 

        qp.setPen(QtCore.Qt.NoPen)
        qp.setBrush(self.secondColor)
        qp.save()
        qp.rotate(6.0*(time.second()+time.msec()/1000.0))
        qp.drawConvexPolygon(self.secondHand)
        qp.restore() 
        qp.end() 
    if __name__ == '__main__':
      app = QtGui.QApplication(sys.argv)
      clock = Clock()
      sys.exit(app.exec_())

例三:

主要是模仿了qt自带的clock例子,然后 通过 python的语法 进行实现,
同时添加了秒针 的实现
用到的工具 有qt 4.8;python 2.7 ;pyqt


    import sys
    from PyQt4.QtCore import *
    from PyQt4.QtGui import *
    class clock (QWidget):
      def __init__(self):
        QWidget.__init__(self,windowTitle="python clock")
        timer = QTimer(self)
        self.connect(timer, SIGNAL("timeout()"),self,SLOT("update()"))
        timer.start(1000)
        self.resize(200,200)
      def paintEvent(self,e):
        hourColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-30)])
        minuteColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-70)])
        secondColorHand = QPolygon([QPoint(3,8),QPoint(-3,8),QPoint(0,-90)])
        hourColor = QColor(127,0,127)
        minuteColor = QColor(0,127,127,191)
        secondColor = QColor(0,100,100,100)
        painter = QPainter(self);
        side = min(self.width(),self.height())
        atime =QTime.currentTime()
        painter.setRenderHint(QPainter.Antialiasing)
        painter.translate(self.width()/2,self.height()/2)
        painter.scale(side/200,side/200)
        painter.setPen(Qt.NoPen)
        painter.setBrush(hourColor)
        painter.save()
        painter.rotate(30.0*(atime.hour() + atime.minute()/60.0))
        painter.drawConvexPolygon(hourColorHand)
        painter.restore()
        painter.setPen(hourColor)
        for i in range(0,12):
         painter.drawLine(88,0,96,0)
         painter.rotate(30.0)
        painter.setPen(Qt.NoPen)
        painter.setBrush(minuteColor)
        painter.save()
        painter.rotate(6.0*(atime.minute()+atime.second()/60.0))
        painter.drawConvexPolygon(minuteColorHand)
        painter.restore()
        painter.setPen(minuteColor)
        for i in range(0,60) :
         if (i%5)!=0 :
           painter.drawLine(92,0,96,0)
         painter.rotate(6.0)
        painter.setPen(Qt.NoPen)
        painter.setBrush(secondColor)
        painter.save()
        painter.rotate(6.0 * atime.second())
        painter.drawConvexPolygon(secondColorHand)
        painter.restore()
    if __name__ == "__main__" :
       q = QApplication(sys.argv)
       s = clock()
       s.show()
       q.exec_()

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