本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:
import pygame, sys
from pygame.locals import *
#set up pygame
pygame.init()
windowSurface = pygame.display.set_mode((500, 400), 0, 32)
pygame.display.set_caption("hello, world")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
basicFont = pygame.font.SysFont(None, 48)
text = basicFont.render("Hello ,world", True, WHITE, BLUE)
textRect = text.get_rect()
textRect.centerx = windowSurface.get_rect().centerx
textRect.centery = windowSurface.get_rect().centery
windowSurface.fill(WHITE)
pygame.draw.polygon(windowSurface, GREEN, ((146, 0),
(291, 106), (236, 277), (56, 277), (0, 106)))
pygame.draw.line(windowSurface, BLUE, (60, 60), (120,
60), 4)
pygame.draw.line(windowSurface, BLUE, (120, 60), (60,
120))
pygame.draw.line(windowSurface, BLUE, (60, 120), (120,
120), 4)
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,
80), 1)
pygame.draw.rect(windowSurface, RED, (textRect.left - 20,
textRect.top - 20, textRect.width + 40, textRect.height + 40))
pixArray = pygame.PixelArray(windowSurface)
pixArray[480][380] = BLACK
del pixArray
windowSurface.blit(text, textRect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
运行后打出的图片如下:
希望本文所述对大家的Python程序设计有所帮助。
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