python中pygame模块用法实例

1291次阅读  |  发布于5年以前

本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:


    import pygame, sys 
    from pygame.locals import * 

    #set up pygame 
    pygame.init() 

    windowSurface = pygame.display.set_mode((500, 400), 0, 32) 
    pygame.display.set_caption("hello, world") 

    BLACK = (0, 0, 0) 
    WHITE = (255, 255, 255) 
    RED = (255, 0, 0) 
    GREEN = (0, 255, 0) 
    BLUE = (0, 0, 255) 

    basicFont = pygame.font.SysFont(None, 48) 
    text = basicFont.render("Hello ,world", True, WHITE, BLUE) 
    textRect = text.get_rect() 

    textRect.centerx = windowSurface.get_rect().centerx 
    textRect.centery = windowSurface.get_rect().centery 

    windowSurface.fill(WHITE) 

    pygame.draw.polygon(windowSurface, GREEN, ((146, 0),  
    (291, 106), (236, 277), (56, 277), (0, 106)))  

    pygame.draw.line(windowSurface, BLUE, (60, 60), (120,  
    60), 4)  
    pygame.draw.line(windowSurface, BLUE, (120, 60), (60,  
    120))  
    pygame.draw.line(windowSurface, BLUE, (60, 120), (120,  
    120), 4)  
    pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) 

    pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,  
    80), 1)  

    pygame.draw.rect(windowSurface, RED, (textRect.left - 20,  
    textRect.top - 20, textRect.width + 40, textRect.height + 40)) 

    pixArray = pygame.PixelArray(windowSurface)  
    pixArray[480][380] = BLACK  
    del pixArray  

    windowSurface.blit(text, textRect)  

    pygame.display.update() 

    while True:  
      for event in pygame.event.get():  
        if event.type == QUIT:  
          pygame.quit()  
          sys.exit()  

运行后打出的图片如下:

希望本文所述对大家的Python程序设计有所帮助。

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