src/vs/code/electron-main/main.ts
main.ts在启动应用后就创建了一个主进程 main process,它可以通过electron中的一些模块直接与原生GUI交互。
server = await serve(environmentService.mainIPCHandle);
once(lifecycleService.onWillShutdown)(() => server.dispose());
仅启动主进程并不能给你的应用创建应用窗口。窗口是通过main文件里的主进程调用叫BrowserWindow的模块创建的。
在electron中,主进程与渲染进程有很多通信的方法。比如ipcRenderer和ipcMain,还可以在渲染进程使用remote模块。
ipcMain模块和ipcRenderer是类EventEmitter的实例。
在主进程中使用ipcMain接收渲染线程发送过来的异步或同步消息,发送过来的消息将触发事件。
在渲染进程中使用ipcRenderer向主进程发送同步或异步消息,也可以接收到主进程的消息。
创建IPC服务 src/vs/base/parts/ipc/node/ipc.net.ts
这里返回一个promise对象,成功则createServer
export function serve(hook: any): Promise<Server> {
return new Promise<Server>((c, e) => {
const server = createServer();
server.on('error', e);
server.listen(hook, () => {
server.removeListener('error', e);
c(new Server(server));
});
});
}
src/vs/code/electron-main/app.ts
mainIpcServer
electronIpcServer
private openFirstWindow(accessor: ServicesAccessor, electronIpcServer: ElectronIPCServer, sharedProcessClient: Promise<Client<string>>): ICodeWindow[] {
// Register more Main IPC services
const launchService = accessor.get(ILaunchService);
const launchChannel = new LaunchChannel(launchService);
this.mainIpcServer.registerChannel('launch', launchChannel);
// Register more Electron IPC services
const updateService = accessor.get(IUpdateService);
const updateChannel = new UpdateChannel(updateService);
electronIpcServer.registerChannel('update', updateChannel);
const issueService = accessor.get(IIssueService);
const issueChannel = new IssueChannel(issueService);
electronIpcServer.registerChannel('issue', issueChannel);
const workspacesService = accessor.get(IWorkspacesMainService);
const workspacesChannel = new WorkspacesChannel(workspacesService);
electronIpcServer.registerChannel('workspaces', workspacesChannel);
const windowsService = accessor.get(IWindowsService);
const windowsChannel = new WindowsChannel(windowsService);
electronIpcServer.registerChannel('windows', windowsChannel);
sharedProcessClient.then(client => client.registerChannel('windows', windowsChannel));
const menubarService = accessor.get(IMenubarService);
const menubarChannel = new MenubarChannel(menubarService);
electronIpcServer.registerChannel('menubar', menubarChannel);
const urlService = accessor.get(IURLService);
const urlChannel = new URLServiceChannel(urlService);
electronIpcServer.registerChannel('url', urlChannel);
const storageMainService = accessor.get(IStorageMainService);
const storageChannel = this._register(new GlobalStorageDatabaseChannel(this.logService, storageMainService));
electronIpcServer.registerChannel('storage', storageChannel);
// Log level management
const logLevelChannel = new LogLevelSetterChannel(accessor.get(ILogService));
electronIpcServer.registerChannel('loglevel', logLevelChannel);
sharedProcessClient.then(client => client.registerChannel('loglevel', logLevelChannel));
...
// default: read paths from cli
return windowsMainService.open({
context,
cli: args,
forceNewWindow: args['new-window'] || (!hasCliArgs && args['unity-launch']),
diffMode: args.diff,
noRecentEntry,
waitMarkerFileURI,
gotoLineMode: args.goto,
initialStartup: true
});
}
每一个信道,内部实现两个方法 listen和call
例如:src/vs/platform/localizations/node/localizationsIpc.ts
构造函数绑定事件
export class LocalizationsChannel implements IServerChannel {
onDidLanguagesChange: Event<void>;
constructor(private service: ILocalizationsService) {
this.onDidLanguagesChange = Event.buffer(service.onDidLanguagesChange, true);
}
listen(_: unknown, event: string): Event<any> {
switch (event) {
case 'onDidLanguagesChange': return this.onDidLanguagesChange;
}
throw new Error(`Event not found: ${event}`);
}
call(_: unknown, command: string, arg?: any): Promise<any> {
switch (command) {
case 'getLanguageIds': return this.service.getLanguageIds(arg);
}
throw new Error(`Call not found: ${command}`);
}
}
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