PHP面向对象程序设计组合模式与装饰模式详解

5年以前  |  阅读数:786 次  |  编程语言:PHP 

本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,


    <?php
    abstract class Unit { // 个体
      abstract function bombardStrength();
    }
    class Archer extends Unit { // 弓箭手
      function bombardStrength() {
        return 4;
      }
    }
    class LaserCannonUnit extends Unit { // 火炮手
      function bombardStrength() {
        return 44;
      }
    }
    ?>

军队整合成员,输出火力


    <?php
    abstract class Unit {
      abstract function bombardStrength();
    }
    class Archer extends Unit {
      function bombardStrength() {
        return 4;
      }
    }
    class LaserCannonUnit extends Unit {
      function bombardStrength() {
        return 44;
      }
    }
    class Army { // 军队
      private $units = array(); // 定义私有属性 个体集
      function addUnit( Unit $unit ) { // 添加成员
        array_push( $this->units, $unit );
      }
      function bombardStrength() { // 火力
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        return $ret;
      }
    }
    $unit1 = new Archer();
    $unit2 = new LaserCannonUnit();
    $army = new Army();
    $army->addUnit( $unit1 );
    $army->addUnit( $unit2 );
    print $army->bombardStrength(); // 输出火力
    ?>

output:
48
军队进一步整合其他军队


    <?php
    abstract class Unit {
      abstract function bombardStrength();
    }
    class Archer extends Unit {
      function bombardStrength() {
        return 4;
      }
    }
    class LaserCannonUnit extends Unit {
      function bombardStrength() {
        return 44;
      }
    }
    class Army {
      private $units = array();
      private $armies= array();
      function addUnit( Unit $unit ) {
        array_push( $this->units, $unit );
      }
      function addArmy( Army $army ) {
        array_push( $this->armies, $army );
      }
      function bombardStrength() {
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        foreach( $this->armies as $army ) {
          $ret += $army->bombardStrength();
        }
        return $ret;
      }
    }
    $unit1 = new Archer();
    $unit2 = new LaserCannonUnit();
    $army = new Army();
    $army->addUnit( $unit1 );
    $army->addUnit( $unit2 );
    print $army->bombardStrength();
    print "\n";
    $army2 = clone $army; // 克隆军队
    $army->addArmy( $army2 );
    print $army->bombardStrength();
    print "\n";
    ?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。


    <?php
    abstract class Unit {
      abstract function addUnit( Unit $unit );
      abstract function removeUnit( Unit $unit );
      abstract function bombardStrength();
    }
    class Army extends Unit { // 军队
      private $units = array();
      function addUnit( Unit $unit ) {
        if ( in_array( $unit, $this->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
          return;
        }
        $this->units[] = $unit;
      }
      function removeUnit( Unit $unit ) {
        // >= php 5.3
        $this->units = array_udiff( $this->units, array( $unit ),
                function( $a, $b ) { return ($a === $b)?0:1; } );
        // < php 5.3
        // $this->units = array_udiff( $this->units, array( $unit ),
        //        create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
        // 对象数组,create_function,创建函数
      }
      function bombardStrength() {
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        return $ret;
      }
    }
    // quick example classes
    class Tank extends Unit { // 坦克
      function addUnit( Unit $unit ) {}
      function removeUnit( Unit $unit ) {}
      function bombardStrength() {
        return 4;
      }
    }
    class Soldier extends Unit { // 士兵
      function addUnit( Unit $unit ) {}
      function removeUnit( Unit $unit ) {}
      function bombardStrength() {
        return 8;
      }
    }
    $tank = new Tank();
    $tank2 = new Tank();
    $soldier = new Soldier();
    $army = new Army();
    $army->addUnit( $soldier );
    $army->addUnit( $tank );
    $army->addUnit( $tank2 );
    print_r( $army );
    print $army->bombardStrength()."\n";
    $army->removeUnit( $soldier );
    print_r( $army );
    print $army->bombardStrength()."\n";
    ?>

output:


    Army Object
    (
      [units:Army:private] => Array
        (
          [0] => Soldier Object
            (
            )
          [1] => Tank Object
            (
            )
          [2] => Tank Object
            (
            )
        )
    )
    16
    Army Object
    (
      [units:Army:private] => Array
        (
          [1] => Tank Object
            (
            )
          [2] => Tank Object
            (
            )
        )
    )
    8

添加异常处理


    <?php
    abstract class Unit {
      abstract function addUnit( Unit $unit );
      abstract function removeUnit( Unit $unit );
      abstract function bombardStrength();
    }
    class Army extends Unit {
      private $units = array();
      function addUnit( Unit $unit ) {
        if ( in_array( $unit, $this->units, true ) ) {
          return;
        }
        $this->units[] = $unit;
      }
      function removeUnit( Unit $unit ) {
        // >= php 5.3
        //$this->units = array_udiff( $this->units, array( $unit ),
        //        function( $a, $b ) { return ($a === $b)?0:1; } );
        // < php 5.3
        $this->units = array_udiff( $this->units, array( $unit ),
                create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
      }
      function bombardStrength() {
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        return $ret;
      }
    }
    class UnitException extends Exception {}
    class Archer extends Unit {
      function addUnit( Unit $unit ) {
        throw new UnitException( get_class($this)." is a leaf" );
      }
      function removeUnit( Unit $unit ) {
        throw new UnitException( get_class($this)." is a leaf" );
      }
      function bombardStrength() {
        return 4;
      }
    }
    $archer = new Archer();
    $archer2 = new Archer();
    $archer->addUnit( $archer2 );
    ?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):


    <?php
    class UnitException extends Exception {}
    abstract class Unit {
      abstract function bombardStrength();
      function addUnit( Unit $unit ) {
        throw new UnitException( get_class($this)." is a leaf" );
      }
      function removeUnit( Unit $unit ) {
        throw new UnitException( get_class($this)." is a leaf" );
      }
    }
    class Archer extends Unit {
      function bombardStrength() {
        return 4;
      }
    }
    class LaserCannonUnit extends Unit {
      function bombardStrength() {
        return 44;
      }
    }
    class Army extends Unit {
      private $units = array();
      function addUnit( Unit $unit ) {
        if ( in_array( $unit, $this->units, true ) ) {
          return;
        }
        $this->units[] = $unit;
      }
      function removeUnit( Unit $unit ) {
        // >= php 5.3
        //$this->units = array_udiff( $this->units, array( $unit ),
        //        function( $a, $b ) { return ($a === $b)?0:1; } );
        // < php 5.3
        $this->units = array_udiff( $this->units, array( $unit ),
                create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
      }
      function bombardStrength() {
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        return $ret;
      }
    }
    // create an army
    $main_army = new Army();
    // add some units
    $main_army->addUnit( new Archer() );
    $main_army->addUnit( new LaserCannonUnit() );
    // create a new army
    $sub_army = new Army();
    // add some units
    $sub_army->addUnit( new Archer() );
    $sub_army->addUnit( new Archer() );
    $sub_army->addUnit( new Archer() );
    // add the second army to the first
    $main_army->addUnit( $sub_army );
    // all the calculations handled behind the scenes
    print "attacking with strength: {$main_army->bombardStrength()}\n";
    ?>

output:

attacking with strength: 60

更牛逼的组合处理,


    <?php
    abstract class Unit {
      function getComposite() {
        return null;
      }
      abstract function bombardStrength();
    }
    abstract class CompositeUnit extends Unit { // 抽象类继承抽象类
      private $units = array();
      function getComposite() {
        return $this;
      }
      protected function units() {
        return $this->units;
      }
      function removeUnit( Unit $unit ) {
        // >= php 5.3
        //$this->units = array_udiff( $this->units, array( $unit ),
        //        function( $a, $b ) { return ($a === $b)?0:1; } );
        // < php 5.3
        $this->units = array_udiff( $this->units, array( $unit ),
                create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
      }
      function addUnit( Unit $unit ) {
        if ( in_array( $unit, $this->units, true ) ) {
          return;
        }
        $this->units[] = $unit;
      }
    }
    class Army extends CompositeUnit {
      function bombardStrength() {
        $ret = 0;
        foreach( $this->units as $unit ) {
          $ret += $unit->bombardStrength();
        }
        return $ret;
      }
    }
    class Archer extends Unit {
      function bombardStrength() {
        return 4;
      }
    }
    class LaserCannonUnit extends Unit {
      function bombardStrength() {
        return 44;
      }
    }
    class UnitScript {
      static function joinExisting( Unit $newUnit,
                     Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
        $comp;
        if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
          $comp->addUnit( $newUnit );
        } else { // 士兵合并处理
          $comp = new Army();
          $comp->addUnit( $occupyingUnit );
          $comp->addUnit( $newUnit );
        }
        return $comp;
      }
    }
    $army1 = new Army();
    $army1->addUnit( new Archer() );
    $army1->addUnit( new Archer() );
    $army2 = new Army();
    $army2->addUnit( new Archer() );
    $army2->addUnit( new Archer() );
    $army2->addUnit( new LaserCannonUnit() );
    $composite = UnitScript::joinExisting( $army2, $army1 );
    print_r( $composite );
    ?>

output:


    Army Object
    (
      [units:CompositeUnit:private] => Array
        (
          [0] => Archer Object
            (
            )
          [1] => Archer Object
            (
            )
          [2] => Army Object
            (
              [units:CompositeUnit:private] => Array
                (
                  [0] => Archer Object
                    (
                    )
                  [1] => Archer Object
                    (
                    )
                  [2] => LaserCannonUnit Object
                    (
                    )
                )
            )
        )
    )

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子


    <?php
    abstract class Tile { // 砖瓦
      abstract function getWealthFactor(); // 获取财富
    }
    class Plains extends Tile { // 平原
      private $wealthfactor = 2;
      function getWealthFactor() {
        return $this->wealthfactor;
      }
    }
    class DiamondPlains extends Plains { // 钻石地段
      function getWealthFactor() {
        return parent::getWealthFactor() + 2;
      }
    }
    class PollutedPlains extends Plains { // 污染地段
      function getWealthFactor() {
        return parent::getWealthFactor() - 4;
      }
    }
    $tile = new PollutedPlains();
    print $tile->getWealthFactor();
    ?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:


    <?php
    abstract class Tile {
      abstract function getWealthFactor();
    }
    class Plains extends Tile {
      private $wealthfactor = 2;
      function getWealthFactor() {
        return $this->wealthfactor;
      }
    }
    abstract class TileDecorator extends Tile { // 装饰
      protected $tile;
      function __construct( Tile $tile ) {
        $this->tile = $tile;
      }
    }
    class DiamondDecorator extends TileDecorator { // 钻石装饰
      function getWealthFactor() {
        return $this->tile->getWealthFactor()+2;
      }
    }
    class PollutionDecorator extends TileDecorator { // 污染装饰
      function getWealthFactor() {
        return $this->tile->getWealthFactor()-4;
      }
    }
    $tile = new Plains();
    print $tile->getWealthFactor(); // 2
    $tile = new DiamondDecorator( new Plains() );
    print $tile->getWealthFactor(); // 4
    $tile = new PollutionDecorator(
           new DiamondDecorator( new Plains() ));
    print $tile->getWealthFactor(); // 0
    ?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子


    <?php
    class RequestHelper{} // 请求助手
    abstract class ProcessRequest { // 进程请求
      abstract function process( RequestHelper $req );
    }
    class MainProcess extends ProcessRequest { // 主进程
      function process( RequestHelper $req ) {
        print __CLASS__.": doing something useful with request\n";
      }
    }
    abstract class DecorateProcess extends ProcessRequest { // 装饰进程
      protected $processrequest;
      function __construct( ProcessRequest $pr ) { // 引用对象,委托
        $this->processrequest = $pr;
      }
    }
    class LogRequest extends DecorateProcess { // 日志请求
      function process( RequestHelper $req ) {
        print __CLASS__.": logging request\n"; // 当前类,有点递归的感觉
        $this->processrequest->process( $req );
      }
    }
    class AuthenticateRequest extends DecorateProcess { // 认证请求
      function process( RequestHelper $req ) {
        print __CLASS__.": authenticating request\n";
        $this->processrequest->process( $req );
      }
    }
    class StructureRequest extends DecorateProcess { // 组织结构请求
      function process( RequestHelper $req ) {
        print __CLASS__.": structuring request\n";
        $this->processrequest->process( $req );
      }
    }
    $process = new AuthenticateRequest( new StructureRequest(
                      new LogRequest (
                      new MainProcess()
                      ))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承
    $process->process( new RequestHelper() );
    print_r($process);
    ?>

output:


    AuthenticateRequest: authenticating request
    StructureRequest: structuring request
    LogRequest: logging request
    MainProcess: doing something useful with request
    AuthenticateRequest Object
    (
      [processrequest:protected] => StructureRequest Object
        (
          [processrequest:protected] => LogRequest Object
            (
              [processrequest:protected] => MainProcess Object
                (
                )
            )
        )
    )

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。

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